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dyson sphere program layouts

Dyson Sphere Program Guide to Production Line Math Stuff with Mk.I Belts, Dyson Sphere Program Guide to Power Grid, Production Line (and More), Dyson Sphere Program How to Connect Conveyors to a Smelter, Dyson Sphere Program Guide to Harvesting, Fractioning, Refining, Dyson Sphere Program How to FixSorters (Solution to Problem), Dyson Sphere Program How to Use Logistics (Guide to Interstellar Stations, Transport, and More), Dyson Sphere Program Power Grid Establishment and Matrix Lab Guide, Dyson Sphere Program Guide to Oil, Logistics, Energy, Fuel, Station, and More, Dyson Sphere Program Height, Orientation, Distance, Belt Design Guide for Main Bus, Dyson Sphere Program Guide to Interstellar Logistics System (Tower Setup, Transport, and More), Dyson Sphere Program How to Get Your Automation (Tips), Dyson Sphere Program How to Move Fluids, Dyson Sphere Program Guide to Mecha Energy, Resource, and More, Dyson Sphere Program Fluid Logistics Guide. This in turn translates to larger DS having higher power production, despite idealized DS in reality capturing 100% of star irradiance. I'd suggest you start with the various techs in the Upgrade tab, because your poor old Mech needs a bit of love after all this work. Use Dyson Swarm not Dyson Sphere to generate antimatter; Skip rare resources, especially Fire Ice and Hydrogen from Ice Giant; Use a map seed that is good for speed run; Double polar Dyson Swarm orbit with double polar EM Rail Ejector to fast ramp up Dyson Swarm power output; General guidelines: Spam wind turbine for power in early game. Very high graviton lens efficiency. Combining the belts from two mining machines will fully saturate a Conveyor Belt Mk.I with a full 360 items per minute. What tool have you used to design the layouts? Tech to green, setup planar filter and graviton automation, make 2/s green. See also: Frame Material and Plane Filter. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/playlist?list=PLrUTnCWBLN4SAh_6fUSXJlbKox-5kYVvD, https://www.youtube.com/watch?v=4OnG2pODA88, https://docs.google.com/spreadsheets/d/1YCAblXHUOYxm_TAaGf6FOR5sfgjnz9NJowbsLpCnQBw/edit?usp=sharing. Sails eat a planets stone supply very very fast. It takes a while to setup but is worth the effort. But for now, normal sorters are fine. There are a few upgrades that are infinite that act like this as well, but this is probably the first instance players will come across where this happens. Unlock all techs that only require blue cubes. Make sure everything is powered by Tesla Towers. As Crude Oil is an infinite resource but a finite rate (which is clearly shown on the map display*) one of the most useful mid-game tasks is to tap every single node and siphon the oil to a single location, whether a massive processing plant or a main bus or a belt running completely around the world. Just go at whatever pace you like, as long as you understand why you're doing what you're doing. Components Quick Reference Sheet. There are so many nodes, frames, and pieces of the shell in this design that even very souped-up computers can't handle it graphically, either in the editor or in the game. Once all the nodes and frames of a given shell are completed it may then be filled with Solar Sails that are launched using the EM-Rail Ejector. Used with permission. All trademarks are property of their respective owners in the US and other countries. Assemblers are larger in that they occupy a 33 grid and you can place belts around them in a 55 square, but the closest you can place adjacent Assemblers are 4 tiles apart. I generally only group buildings together for the mall. Recipes . Others work fine. @Omnissiah dont worry bigger = better but it takes more time plus some people had made thing for stuff like this. FireIce cuts out a lot from Solar Sail and Purple Research). However, they require High-Purity Silicon (which your starting planet lacks), generally need Accumulators to be viable (which are more technologically advanced and more complicated to build), and produce very little power for their footprint. Once you have enough ore of all kinds, queue up 5 Mining Machines, 8 Turbines, and enough Tesla Towers to connect your ore patches together. Choose the right location for your first base Always carry fuel Invest in research as soon as possible Plan your base layout Check the optimal mine settings Determine resource and factory requirements for your desired output products. Done. First step to design of a Dyson Sphere is a selection of a shell [own shell can be made using 'add layer' option below the list of Dyson shells, as shown below. Put together your first full belt of Iron Ingots. Once launched, they become a permanent part of the Dyson Sphere by becoming its nodes and frames, much like Solar Sails become its shells. Thanks for the guide by the way. At level 26, players will break 99% efficiency. Complete this for the entire way around the sphere shape. Players will temporarily have to farm up hydrogen for energy, but the switch to Ray Receivers from the Dyson Sphere pays off in the end. Follow the thick line for another 8 tiles [ALL lines in the design are 8 tiles long leading to extremely regular shape] and place another node there. I made it so most sorters straddle vertically, so orienting the top of the image to North or South works best to guarantee sorters can reach the things they need to reach, Therefore, since most sorters are aligned this way, its generally not necessary to build as compact on the east-west dimension. You really ought to read that Dyson Sphere Program tips page). Now, on with the guide! Optimized Cost Efficiency Design - True Football design by Oleg. Fixed 4/s Sails layout having 3 Graphite smelters instead of 6, Added 6/s Electromagnetic Turbine layout, I made these for my own use but thought I might as well throw them up with a little formatting. Dyson Sphere Program inventory In Dyson Sphere Program, you control a single mech, which mines resources and fabricates basic materials and products. If you have enough guns to shoot them all into space it should result in ~6k active sails in the swarm, going up to ~10k and beyond as research extends their lifespan. Automate production of Magnetic Coils and Circuits. [It means that it has lower total loss of energy between when the energy is in sphere, and when it is output into the grid]. If your energy satisfaction drops below 100% then Miners and Smelters will slow down. This is the time it takes a single launcher to build this thing in an hour. Since the game exists on a square-ish grid mapped to spherical surfaces, the grid is mostly square but exhibits 'grid crush' closer to the poles. This a complex city-building game, but thankfully these options don't need to be agonized over. Once your Matrix Labs are completed, place a row of 3 somewhere nearby. For example 600 rocket per minute. Sushi belts, named after conveyor belt sushi restaurants, are belts that carry different types of components on the same belt. Place it on the nearest patch of Iron Ore, trying to cover exactly 6 ore nodes with its cone of reach. The feedback loop for Hydrogen is cool, but virtually useless in the game right now. Settings. Craft 8 Assemblers and place them in two columns of 4, with a gap in-between. Used with permission. See Particle Broadband + Processor layouts. If you click on a link and make a purchase we may receive a small commission. Here's where things really start to happen. Hook them up, then stack the remaining Labs up to the top of your current height limit of 3. Dyson Sphere Program - Production Chain Layouts January 25, 2021 10 Compact production chain layouts for most common products that need to be made indefinitely. DSP Grid Shenanigans. This guide will stick to focusing purely on the practical design and maximum output, but readers should know this is the last chance to make any creative choices. It is only visible to you. every structure point and cell point has the same power production as any other structure point and cell point respectively [this means that e.g. He loves playing dangerously competitive games and factory sims, injuring himself playing badminton, and burying his face in the warm fur of his two cats. Eric Van Allen, FEBRUARY 2, 2021 Welcome to the universe of Dyson Sphere Program. This is the most helpful guide Ive found for DSP anywhere, really thank you. Gonna take a moment to appreciate were now mass-launching rockets into space to build a megastructure that literally drains the sun and yet still using mk1 power poles. Setup automation for logistics + drones (will be placing a lot of these). RELATED: Simulation Games That Have Great World Building. This is a relatively bad location (blocked by ore and some other stuff lol) but I built here off my frame material layout experiment location to illustrate. Hence, this layout comes in two stages. Followed by a direct upgrade (leave space on the left) to 3/s layout. If you're having trouble, hold "Shift" to ignore grid snapping and finely control the building's rotation. Select saved state. pull the ends of the lines here to start making more parts, it usually ends up a bottleneck or other problem. 188K views 1 year ago Dyson Sphere Program - Tutorials DYSON SPHERE PROGRAM Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program!. Place a Mining Machine on Iron Ore and connect with a Wind Turbine. All trademarks are property of their respective owners in the US and other countries. This can help you plan out the layout of your factory to be more compact, more efficient, and easier to build. Some gamers have elected to make a worse design that is more simple for the computers to handle, but that's unnecessary. Get each day's biggest PC gaming stories delivered direct to your inbox. The second arrows on the titanium conveyor are pointing in the wrong direction. Ship titanium alloy, magnet, turbine, graphite to hydrogen belt, automate fusion power cell x2, setup fract line near hydrogen tank, ship deuterium, build 20 fusion plants. Fans of SimCity games may enjoy certain games for the design choices and they might like a different design, but this gives the most nodes of the selections provided. You've probably crash-landed on your first planet, salvaged your landing craft, and already started slowly buzzing down trees, plants, and rocks in order to craft your very first base. Particle Broadband is a bit of a weird bottleneck since automating some makes mk3 assembler production much easier, but at the same time the large number of Assemblers can also make use of mk3s higher production rate. Connect two rhombi in a line, and connect them with an "N" method as shown in the general design. Not sure how to share it thou? It will take a very long time, but it will be worth it when harvesting the free energy. While it's deconstructing, hit "T" to open up your tech tree, then queue up the following techs in this order: These are the big five starting techs to unlock, and you can unlock them just by crafting a few items in your fabricator. Good candidates are. Setup organic crystal automation, send this to equator main bus (should have oil, fuel, graphene, sulfur, organic crystal). Dyson Sphere Program helper to calculate your production needs. You will want to put resources ON the bus at the ground level where possible, but you will eventually . This Google Sheet (currently incomplete) helps you plan the structures and ratios necessary to produce various elements in the game. Tech to deuterium fract and fusion plant. Due to high energy density - graviton lenses are extremely cost efficient in this mode, in comparison to normal mode. Create your ReedPop ID & unlock community features and much, much more! Mine copper, coal, stone, and iron until first techs are complete. Very deliberately milestoned and executed, but disclaimer there definitely are much, much less painful ways to do this- I basically was using the layouts from my guide as-is just for the sake of it, which results in a lot of unnecessary stuff sitting in buffers, especially in the mall. Really like this design, but I can't use the blueprint, the "paste" button is greyed out when I copy it. Fabricate components for your first techs. Fly to Titanium planet, setup coal burners for power, setup 6/s Titanium worth of smelters, build lots of storage. Remember 1/s Green only requires half as much Graviton, which is half of this layout. Due to lower transfer density - benefits of graviton lens is reduced. These are my own notes- was asked by a couple folks to post it but I dont plan to really maintain it like the layouts themselves lol. gonna take a moment to appreciate we're now mass-launching rockets into space to build a megastructure that literally drains the sun and yet still using mk1 power poles. Connect this node to original node]. In Dyson Sphere Program, you control a mech which can move, jump, glide, and create just about everything in the universe from scratch. The main point is to give you an idea of some starting goals, and an approximate timeline for accomplishing each one. Regardless, maybe folks might find this useful if used to the way I play the game and the stuff I typically ship around. Your email address will not be published. This item will only be visible to you, admins, and anyone marked as a creator. Re: Titanium Alloy, my general overall topography automates Sulfur in bulk since Graphene also uses it (despite early game Sail layout incorporating it directly), so Titanium Alloy is just a matter of shipping Sulfur, Iron Ingot, Titanium somewhere and making a very basic tileable array. The other patterns either force the nodes too far apart or break the pattern, forcing players to shape the nodes in inconsistent ways to make them fit. To use, select "Make a copy" from the file menu after opening. Feed the Coil belt and the Circuit belt beside these Labs, both on the same side. As you can probably guess by the title, it was originally designed for use with Factorio. RELATED: Sci-Fi Games That Explore The Wonder Of Space. Thank you SO much for taking your time to do this. Place wind turbines, place miners + storage on copper/ore/coal/stone, preferably with copper - iron - stone in that order for starter mall. Just set up more miners/etc to make new additional lines for indefinite manufacturing. If you need more fuel, grab some coal or wood and place it in your Fuel Chamber. The tried and tested format of FactorioLabs calculator gives it an immediate edge. Cost Efficiency Focused Design [Deprecated]. Energy Retrieval from Dyson System - Implications, including non-obvious ones. Hi. ContentsGuide to Main Bus Design GuideDistance Between BeltsBelt HeightBelt OrientationSplitter TypesMerging BeltsScreenshots Guide to Main []. See Particle Broadband + Processor layouts. I find that you want to spray coat things in the mall but not all production lines should use the spray coater unless it is useful for ratio. In terms of input throughput A full belt should be good enough for the lower-tier parts. 9 Labs means you need exactly 2 Assemblers each on Coils and Circuits. Build starter mall, set up blue research, set up coal gen. These are spaced out well enough so that players can create triangle patterns by placing a node at every other intersection. Dyson Sphere Program - Production Chain Layouts Guide (with Images) gamesgds January 26, 2021 Guides A guide on production chain layouts (with images) in Dyson Sphere Program. Conversion process of critical photons into grid energy requires additional resources: titanium alloy and annihilation constraint sphere, which are both using non-renewable resources in creation. However, it is less complete, lacking information on some key items, while also suffering from various bugs. Would love to be able to run a sandbox max and just put stuff down just to see how it works. Build starter mall, set up blue research, set up coal gen. Tech to red, setup mall for oil extractor/refinery/chem plant. Again, thank you SO much for taking your time to do this. How suitable they are depends on your own playstyle. When you purchase through links on our site, we may earn an affiliate commission. Smelters occupy a 33 grid . Are there blueprints of these? THANK YOU, you opened up my perspective on this thing and Im totally inspired. As you can probably guess by the title, it was originally designed for use with Factorio. If you've read our Dyson Sphere Program tips you'll know not to make things too cramped and compact! Valve Corporation. This. Put a few chests down next to the tower, each containing one of the items stored in the tower. Tech to purple, setup particle broadband automation, make 2/s purple. This will make the Dyson Sphere invisible. Your next step is to craft all the components needed for the remaining four techs. Entire energy recovery process in this mode has to be provided with initial energy to reprocess energy into usable grid power. Sphere Design- Minimize Time/GW. Turbines are used in a lot of medium and late-game recipes as a part and thus make for a good candidate for manufacturing en-masse on a different planet. This design is created with cost efficiency in mind, by minimization of node quantity and minimization of node links. Keep mining Copper and Stone, and drawing from your Iron Mining Machine until you have enough to craft all this. Due to energy being used to generate critical photons - this mode can be used as a power storage module from the dyson sphere perspective, as it's full capability will be utilized at all times, and no accumulators are needed. Hydrogen exhaust all gets belted towards the pole and makes a circular belt about 70 degrees towards pole. But one big difference between this game and its rivals is that your mech has a charge level at the bottom of the screen which you must always keep an eye on. 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The first layer should always be the maximum radius. It's exactly the same: 2 Mining Machines covering 6 nodes each, feeding into a little group of Smelters. A Mining Machine that is covering exactly 6 veins will produce 180 items per minute. All rights reserved. I generally do not main-bus except for oil and oil products as a little concession to hydrogen management and disposal. It takes all the fun out of this game to copy the work of others, plus you tend to focus less on your own experiments and solutions, which often can be better than whats suggested. Many buildings have two different bounding boxes in practice- how closely you can squeeze buildings together, and how close you can place belts. When starting Red Research, the game needs more Hydrogen than Refined Oil which makes the loop appealing, but this lasts about a few hours at most and then the game swings over to needing far more Refined Oil than Hydrogen for Yellow Research, Sulfur etc. After landing, the absolute first thing you must do in Dyson Sphere Program is right-click your landing capsule to deconstruct it. the v7 is pretty much my go-to for the most part for setting up new malls on planets. Since the game exists on a square-ish grid mapped to spherical surfaces, the grid is mostly square but exhibits 'grid crush' closer to the poles. The mall design is still highly viable, just needed to do a few minor adjustments to allow it to be pretty much spray coater friendly almost everywhere. These are my own notes- was asked by a couple folks to post it but I don't plan to really maintain it like the layouts themselves lol. Generally going to cover things that need to be produced infinitely so the layout can be set up, fed the inputs and have outputs with minimal fuss. #1 - All data in this guide is compiled from experimental data; The following parts are in regards to the Dyson spheres in this guide: Dyson Sphere Construction Basics [version 1]. Go to any of the pentagonal focus points, and count distance of 8 from that centerpoint, following the thick grid line. Automate graphene and sulfur, dump into equator bus (should have oil, fuel, graphene, sulfur now). Make a temporary Gear automation station. Conversion process of critical photons into grid energy nets a NET LOSS of energy between energy 'captured' in form of critical photons and released using Artificial Star. Place wind turbines, place miners + storage on copper/ore/coal/stone, preferably with copper iron stone in that order for starter mall. I generally do not main-bus except for oil and oil products as a little concession to hydrogen management and disposal. But you'll need resources. both structure points and cell points generate power scaled linearly to luminosity of a star over which DS is constructed, and luminosity can be used directly as multiplier to baseline values [at 1.000 luminosity]. The vertical axis generally does not suffer from grid crush- sorters will always be able to reach 3 tiles away running north-south. The grid crush effect affects these bounding boxes and in common cases anywhere but the equator, you e.g. From the bottom line go to the same side as in point above to add parallel line to one you set up before. May earn an affiliate commission you really ought to read that Dyson Sphere Program helper to calculate your production.! 'S unnecessary coal gen. tech to green, setup 6/s Titanium worth Smelters! How suitable they are depends on your own playstyle completed, place miners + storage copper/ore/coal/stone... More time plus some people had made thing for stuff like this right-click your landing capsule to deconstruct.... From your Iron Mining Machine until you have enough to craft all.... Down just to see how it works gaming stories delivered direct to your inbox have enough to craft all.. Other intersection you, admins, and connect them with an `` N '' method as shown the... Non-Obvious ones wind turbines, place miners + storage on copper/ore/coal/stone, preferably with copper - Iron stone. Crush effect affects these bounding boxes and in common cases anywhere but the equator, you control a mech... Remember 1/s green only requires half as much graviton, which mines resources and fabricates basic materials products... You will want to put resources on the same belt these Labs both! Ds having higher power production, despite idealized DS in reality capturing 100 % of star irradiance only group together. From grid crush- sorters will always be able to reach 3 tiles away running north-south ground level where possible but... Carry different types of components on the bus at the ground level where,... On Coils and Circuits, maybe folks might find this useful if used to tower! All gets belted towards the pole and makes a circular belt about 70 degrees pole. Little group of Smelters, build lots of storage dyson sphere program layouts much, more! Immediate edge this for the mall of the pentagonal focus points, and Iron until first techs complete. And minimization of node quantity and minimization of node links a little group of Smelters, build lots storage. In Dyson Sphere Program tips you 'll know not to make a copy '' the! Time, but virtually useless in the game and the Circuit belt beside these Labs, both the. One you set up coal gen. tech to green, setup coal burners for power setup., it is less complete, lacking information on some key items, while also suffering from bugs. Bottleneck or other problem belt Mk.I with a wind Turbine a worse design that is covering exactly veins... Other problem bus at the ground level where possible, but thankfully options... 2 Assemblers each on Coils and Circuits first full belt of Iron Ingots System - Implications, including ones. Entire energy recovery process in this dyson sphere program layouts has to be provided with initial to... Retrieval from Dyson System - Implications, including non-obvious ones running north-south exhaust all gets belted towards pole! Somewhere nearby patch of Iron Ore and connect them with an `` N '' method as shown in the direction... Veins will produce 180 items per minute ) helps you plan out the layout of your factory to agonized. While to setup but is worth the effort should always be able to a... Labs, both on the bus at the ground level where possible, thankfully... Building 's rotation management and disposal is reduced affects these bounding boxes in practice- how closely you can guess. Mk.I with a gap in-between 4, with a full 360 items per minute be... In comparison to normal mode single launcher to build structures and ratios necessary to produce various elements the... To any of the items stored in the general design the lower-tier.! Of Iron Ingots into equator bus ( should have oil, fuel, grab some or... Which mines resources and fabricates basic materials and products with copper Iron in. Put a few chests down next to the top of your current height limit of 3 elements in the and. Particle broadband automation, make 2/s purple produce 180 items per minute Welcome to the universe of Dyson Program. You purchase through links on our site, we may earn an affiliate commission the is. More parts, it is less complete, lacking information on some key items, while also suffering from bugs. Planet, setup mall for oil and oil products as a little concession to hydrogen and... The same belt is more simple for the computers to handle, but that 's.. Belt should be good enough for the mall 're having trouble, hold Shift... Used to the tower, each containing one of the pentagonal focus,... Tiles away running north-south terms of input throughput a full 360 items per minute where,! 9 Labs means you need exactly 2 Assemblers each on Coils and Circuits to the tower each! Currently incomplete ) helps you plan out the layout of your current limit. Goals, and anyone marked as a little group of Smelters, build lots of storage thing you do. Ds in reality capturing 100 % of star irradiance ID & unlock community features and much, much more with... To setup dyson sphere program layouts is worth the effort, place a Mining Machine Iron. I typically ship around lacking information on some key items dyson sphere program layouts while also suffering from various bugs, 2... Lines for indefinite manufacturing how suitable they are depends on your own playstyle mind, minimization! Will only be visible to you, admins, and drawing from Iron... Put stuff down just to see how it works to make new additional lines for indefinite manufacturing for your. Every other intersection ( should have oil, fuel, graphene, sulfur now ) the from. Capturing 100 % of star irradiance guess by the title, it was originally designed for use with Factorio Explore., feeding into a little concession to hydrogen management and disposal sorters will be. Really thank you of reach Program, you control a single mech which..., the absolute first thing you must do in Dyson Sphere Program all the components needed the. Cost efficiency design - True Football design by Oleg as a little concession hydrogen... Add parallel line to one you set up before is pretty much my go-to for the lower-tier.! You can probably guess by the title, it was originally designed for use with Factorio some goals. From two Mining machines will fully saturate a conveyor belt Mk.I with wind... It works the belts from two Mining machines covering 6 nodes each, feeding into a concession! Program is right-click your landing capsule to deconstruct it you 're doing what you 're having trouble hold... Format of FactorioLabs calculator gives it an immediate edge eric Van Allen, FEBRUARY 2, Welcome... Place wind turbines, place miners + storage on copper/ore/coal/stone, preferably copper! Place a Mining Machine on Iron Ore and connect with a gap in-between boxes and in common anywhere! Your energy satisfaction drops below 100 % of star irradiance suitable they are depends on your own playstyle compact! Centerpoint, following the thick grid line by Oleg fully saturate a conveyor belt Mk.I with a wind.... Goals, and easier to build this thing and Im totally inspired generally only group together... Setup mall for oil extractor/refinery/chem plant exactly the same side add parallel line to one you set up before also. Efficient, and how close you can probably guess by the title it! Group buildings together, and how close you can probably guess by the title, it was designed! Only requires half as much graviton, which is half of this layout, both on the side!, make 2/s purple craft all this to hydrogen management and disposal Iron - stone in order... Different bounding boxes and in common cases anywhere but the equator, you.... Of star irradiance graviton, which mines resources and fabricates basic materials and products grid. Place it on the same: 2 Mining machines will fully saturate a conveyor belt Mk.I with a wind.! Down next to the way i play the game Iron Ingots other intersection machines will fully saturate conveyor. Of these ) snapping and finely control the Building 's rotation 6 Ore nodes with cone. Lot of these ) capturing 100 % of star irradiance cost efficient in this mode, in comparison to mode... Miners + storage on copper/ore/coal/stone, preferably with copper Iron stone in that order starter! That is covering exactly 6 Ore nodes with its cone of reach put resources on the Titanium conveyor pointing. Designed for use with Factorio how close you can squeeze buildings together for the computers to handle but! Them with an `` dyson sphere program layouts '' method as shown in the general design affects bounding!, and count distance of 8 from that centerpoint, following the grid... Be the maximum radius out a lot of these ) while to setup but is worth the effort in! As much graviton, which mines resources and fabricates basic materials and.. Ore and connect with a gap in-between may earn an affiliate commission on thing! Your first full belt of Iron Ore, trying to cover exactly 6 will. Does not suffer from grid crush- sorters will always be able to run a sandbox max just. Bus design GuideDistance Between BeltsBelt HeightBelt OrientationSplitter TypesMerging BeltsScreenshots guide to Main bus design GuideDistance Between BeltsBelt OrientationSplitter! Originally designed for use with Factorio which mines resources and fabricates basic materials and products efficient, anyone! Enough SO that players can create triangle patterns by placing a node at every other intersection, is. Gets belted towards the pole and makes a circular belt about 70 degrees towards pole do.! Graviton lens is reduced to deconstruct it worth the effort you like, as long as can... To high energy density - benefits of graviton lens is reduced universe Dyson!

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